It's the start of a new year, so we’re marking the occasion with this compilation of highlights from the last twelve months. In that time we’ve gone from one Game Awards to another, announcing the game and then sharing what we’ve been up to as often as we can.
Next month Inflexion’s Reflections will return to diving into the ongoing development and what the team have been up to but for now let’s take a look back at 2022.
The Game Awards 2021
We’re cheating already, as this was little over a year ago. But The Game Awards 2021 was where it all started. Nightingale was announced and we introduced the world to the wondrous Fae Realms and all the dangers that they hold. Now, take a step back and revisit your introduction to Puck and the intrepid Realmwalkers.
IGN Fan Fest
A couple of months after The Game Awards, CEO Aaryn Flynn and Director of Art and UX Neil Thompson joined IGN for a closer look at the game. They also debuted new footage, and a fresh look at some of the ghastly inhabitants of the Realms.
PC Gamer Cover
In May we were fortunate enough to feature on the cover of PC Gamer magazine. In the issue we gave PC Gamer insight into development, delved deeper into gameplay and shared new images and details on how players will be able to inhabit the role of the Realmwalker. You can still grab a digital copy here.
Summer Game Fest
The next major look at Nightingale came in June, when we debuted a new trailer at Summer Game Fest. This was where we introduced a key mechanic from the game: Realm Cards. Players gather resources and craft arcane Realm Cards that unlock new Realms to explore. If you want more information on Realm Cards you can read this blog by Senior System Designer, Alexei Pepers.
As we got into the summer we started putting out our own spin on the developer diary. The Nightingale Journal offered a closer look at some of the key features in the game. To date we’ve released ‘The World of the Realmwalkers’ and ‘Realm Cards’ with more to come in 2023.
In an effort to deliver more regular developer updates to the community, our very own Steph took to the camera for our new series of ‘Dev Updates’. Taking a look at UE5, revealing new features, and getting your questions answered by the studio team, prepare for more in the months ahead.
Closed Alpha Playtests
Our long-awaited Closed Alpha playtest started in late Summer, where the first players were invited to test the game and give the studio feedback on the experience. This has been an invaluable resource for the studio, with all your feedback making a real impact on the continued development and evolution of the game. We’re continuing to run Closed Alpha playtests, so head to PlayNightingale.com to sign up (via the newsletter link) and be part of Nightingale’s development.
Finishing off the year with two incredibly cool updates. Firstly, we were honored to feature on the cover of Edge magazine, with Puck’s pointy ears gracing the front image. Inside the magazine you’ll find an in-depth feature that chats about the depths of gameplay players can look forward to, as well as a host of new imagery. You can grab an issue here.
The Game Awards 2022
Finally, we’re back where we started. The Game Awards once again allowed us to bring Nightingale to the stage, with all sorts of new features unveiled including magic-enhanced weaponry, rock climbing, caves, and gliding - courtesy of your trusty umbrella.
That’s it for 2022. We’ll be back in 2023 with more news and cool things to share with everyone. In the meantime, from everyone here at Inflexion, we wish you a happy holiday season, and we’ll see you next year.
- Team Inflexion
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